Geomancy

A specialized school of magic focusing on harnessing the elemental powers found in nature. Geomancy is one of the earliest forms of magic found on the continent of Selden, but only recently has it seen a surge in young wizards wanting to learn the art. This is due to the great leaps in the practice of the art that have helped make the city of Lindure the spectacle it is today.

History

Geomancy started out as the traditional way of practicing magic found in the earliest civilizations in Selden. Focusing on ancient rituals and shamanistic rites, geomancy emerged as a way for would be wizards to invoke primal energies to awe their followers. Due to the intricacies involved, mostly due to early lack of understanding of magical practices, the art was limited in it's usefulness…it was mostly a show, not a practical art.

Even after the art of arcane magic became popular, geomancy continued to grow and evolve in many of the beast cultures of Selden. Ingenious geomancers began to understand how to invoke the powers of the art without a two hour ceremony. This made dealing with savage cultures, such as the orcs and trolls, much more dangerous.

The art came to the civilized worlds over 400 years ago. A radical group of orcs, sick of the constant savagery of their culture, founded the first civilized Orcish settlement in the northern area of the Gromhal peninsula, the city of Fron-kul. Through the persistence of their ambassadors, they eventually were able to establish trade with the nearby city of Lanedal. Intrigued by the premise, the city of Fron-Kul amazingly became subject to a large tourist economy, especially for the first few years. Thousands of humans, elves, dwarves, and members of all other civilized races came from far and wide to see the town of upstanding orcs.

It didn't take long for ideas and dialog to be exchanged. Within 4 years of the founding of the city, Fron-kul was home to Selden's first Academy of the Geomantic Arts. The art developed quickly, with some of the most gifted sages in Selden quickly learning the art, and correcting any flaws they found.

Abilities

Geomancy, to the untrained eye, looks very similar to the schools of Arcane magic. Both are able to produce fantastic effects from seemingly nowhere. But where Arcane magic focuses on pulling magical energy from the ether that binds the plane the user exists on, Geomancy focuses on harnessing raw energy from the Elemental Planes.

The primary strength of Geomancy, which is seen throughout the city of Lindure extensively, is the ability to create, mold, strengthen, and alter earth. It allows for the creation of very durable structures from most any earthen material, and allows for a skilled geomancer to alter arid deserts into bountiful farmland.

But that's not where the limits of the art end. As a Geomancer becomes more practiced, he learns to create and control flame and water, move with gusts of wind. He can combine the arts to create exotic metals and intricate crystals. Geomancy has become more than an art of offense or defense, it's become a trade.

Famous Users

  • Nondan Earthmover - A crotchety old dwarf, Nondan has become one of the foremost Geomancers in Selden. Head of the Professional Geomancer's League, Nondan is responsible for some of the more amazing developments seen in the city of Lindure in the past 40 years.
  • Ysael Ledorial - A young Elf that has taken to the art of Geomancy very quickly, Ysael believes in adapting the art to develop the forests of his homeland into a beautiful kingdom.
  • Johan Mein - One of the first students of the Fron-kul academy, nobody is exactly sure how old Johan is. He is rarely seen, living in a large obsidian spire in the middle of the Eldenoth Wastelands, though his presence can often be seen or felt by travelers in the Wastes, with oases randomly appearing to save travelers that have hit dire straits.
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