The wars of Taern have been many and brutal, leaving behind in their wake both corpses and the dispossessed.

From where the smoke of battle lingers come those with nothing else to live for, having had their livelihoods and kin taken by torch and sword. They wander, refugees fleeing for safety. Some go into the mountains, others filter out to border villages and holdfasts.

Thia had made it Rosedale.

She came as a small child, frightened and alone save for the ashen faced caravaners who had taken her on some place she doesn't remember. She is a Half-Elf, so there is no telling if she came from Dorthone or some human place along the way. They left her there with their cargo, caring only enough to provide her with clothes. She was taken in by an old human woman, named Maga, who helped to clean the Temple of Eternal Summer, and to cook for the clerics and priests.

In this woman she found love and care, the first that she could remember having, and so her childhood was one of respite and slow peace. She was a quick learner, and helped the old woman with chores while also learning from the gospels and religious texts of the Pelor religion.

She enjoyed spending her off time, however, among the green of the outskirts of the village or among the trees of Malyon's Orchard. She was quite taken with the wise Elven woman, and saw in her a semblance of a connection to a part of her that she knew nothing about. When she wasn't learning at the Temple or helping Maga clean and cook, she would want to spend her time at the Orchard listening to Malyon speak of the wisdom of nature, learning the names of plants and animals, as well as some of the natural arts of healing. She grew fond of animals, and befriended a raven whom she named Ishta, who would follow her around the orchard like a puppy.

As she grew into a woman, she had always assumed she would enter the Priesthood, and she did, though it was with a strange feeling. She loved Pelor and felt a connection with him, and loved the community of the Temple, but while walking the halls of the Temple during her training she began to feel trapped. When she began to learn some of the divine mysteries of the Cleric, she found that though she could summon the power to heal some, it was weak. Around this time Maga, so far along in her years, died in her sleep. Thia was devastated.

She turned to Malyon during this dark year, afraid that she was too weak to serve Pelor as she had wanted. Malyon listened to her late one night as Thia unloaded her troubles, and her fear of not belonging, and the feelings of disquiet that she couldn't dispel. Afterwards both were silent for a time, as Malyon thought deeply. Finally, she shared with Thia some of her wisdom.

The next morning Thia withdrew herself from the apprenticeship at the Temple, amicably, and began to train with Malyon at the Orchard. She would follow a more ancient path; the path of the Druid.

She threw herself into her training, devouring the spells, incantations, and ancient wisdom as if starved for it. She did not abandon what she learned at the Temple, however. She still considered Pelor her deity. She simply felt that she was serving him a different way. When asked, she would often say that even the trees, the grass, and all the flowers in the fields raise up their arms in worship of the sun.

Thus she followed the Druidic Path of Summer, and learned to befriend animals and heal people of their physical hurts even while learning to listen and provide wisdom to soothe the hurts of the soul. Part of her training was to "walk the earth", which involved going on long journeys into the world to learn to live in the wilds, and to provide the poor and oppressed with healing and counsel. Due to her childhood experiences, she felt a fervent hunger to help those in need and a great dislike for tyrants and warlords.

On one such journey she befriended a young black bear that she named Bo, who quickly became protective of her. She found Bo to be slightly clumsy but extremely good hearted, and when she ran afoul of some petty tyrant she found him willing to get into the thick of battle for her.

Today she spends time either on a journey or at the Orchard, helping Malyon or the common folk pick fruit. She also visits the outlying towns often, providing care for the sick and injured. Villagers find comfort in the sight of her wandering into town with a simple gnarled staff and wearing a simple traveling cloak, with a raven on her shoulder, and followed close behind by the dutiful bear she calls friend.


Thia is kindly, and likes to engage herself in caregiving. She prefers to listen than to speak a lot, though she is always willing to give her insight. She has a lot of respect for those that take it upon themselves to help others, and very little patience with those who seek glory instead of peace and comfort. She abhors slavery and oppression, and though she rarely loses her temper, when it comes to tyranny she fights like a rabid wolf.

Mostly, however, in conflicts her first goal is to avoid violence and cleave the way of wisdom.

She's very temperate, and doesn't overeat or drink much alcohol.

Bo is a clumsy bear, though large. He is extremely affable and loves attention. He tries to befriend anything that isn't actively trying to kill him. His two passions are honey and ale, and he has many times been chased away from a broken barrel in search of both.

Ishta is a prankster, and is very impatient with Bo.

Character Summary

Thia, level 1
Half-Elf, Druid (Sentinel)
Season: Druid of Summer (Bear Companion)
Animal Master Starting Feature Option: Raven
Druid Wilderness Knacks Option: Beast Empathy (+2 Bluff, Diplomacy, and Intimidate with checks regarding Beasts)
Druid Wilderness Knacks Option: Wilderness Tracker (Perception Check during a rest reveals who has been in this area in the past 24 hours)
Half-Elf Power Selection Option: Dilettante
Defender of the Oppressed (+2 to History)
Theme: Animal Master

STR 15, CON 16, DEX 10, INT 12, WIS 19, CHA 10

STR 15, CON 14, DEX 10, INT 12, WIS 17, CHA 10

AC: 16 Fort: 15 Ref: 11 Will: 14
HP: 28 Surges: 10 Surge Value: 7

Heal +9, History +8, Nature +9, Perception +9, Religion +6

Acrobatics –1, Arcana +1, Athletics +3, Bluff +0, Diplomacy +2, Dungeoneering +4, Endurance +2, Insight +6, Intimidate +0, Stealth –1, Streetwise +0, Thievery –1

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Animal Master Attack: Distracting Attack
Druid Attack: Combined Attack
Cleric Utility: Healing Word
Cleric Attack 1: Blessing of Battle
Druid Attack 1: Tending Strike
Druid Attack 1: Shillelagh

Level 1: Initiate of the Faith (Cleric Abilities)

Hide Armor x1
Adventurer's Kit
Sling Bullets
Quarterstaff x1

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